downtime_activities

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
downtime_activities [2023/12/14 14:54] – [Training] shtodowntime_activities [2023/12/14 15:01] (current) – shto
Line 121: Line 121:
  
 === Training Example 2 === === Training Example 2 ===
-Zimest has had too many traps blow up in his face after Rama barges through a door, and decides to train the **Slippery** talent (Acrobatics, page 2) to make it a bit easier to deal with the effects. Zimest took the **Handspring** talent earlier, so he has the prerequisite talent. **Slippery** is a Tier 2 talent, so Zimest needs to roll +Zimest has had too many traps blow up in his face after Rama barges through a door, and decides to train the **Slippery** talent (Acrobatics, page 2) to make it a bit easier to deal with the effects. Zimest took the **Handspring** talent earlier, so he has the prerequisite talent. **Slippery** is a Tier 2 talent, so Zimest needs to make 6 successful rolls against a DC 10 acrobatics check.
  
-The party decides to spend 4 days enjoying their castle, so Zimest has time to train. He has a good Dexterity and is proficient in Acrobatics, giving him +11 to his training rolls. There are also some retired adventurers that Zimest can hire to help speed things along.+The party decides to spend 4 days enjoying their castle, so Zimest has time to train. He has a good Dexterity, giving him +5 to his training rolls. There are also some retired adventurers that Zimest can hire to help speed things along, giving him another +4 from their proficiency bonuses. Since he'll have to roll 6 times, but the party will only be in one place for 4 days, he decides not to take the slow-and-steady approach and instead splits each day into 2 training sessions of 8 hours each, giving him 8 hours left for his long rest. This gives him a flat roll, but with his natural aptitude and the assistance of these adventurers, he doesn't think he'll need the advantage.
  
-He spends 20gp on traps and poisons to use in his training, plus an additional 16gp to get a retired adventurer to assist him. He rolls the following: 25, 25, 27, 24, 29. At the end of the 4-day period, he's got 130 points invested in learning this talent, and is also about 1/5 of the way there.+Zimest rolls the following over the course of three days: 28, 15, 23, 23, 16, 20. All his rolls were successes, and so he gains the Handspring talent. This also gives him an extra day to relax and get some gelatto.
  
 </WRAP> </WRAP>
  • downtime_activities.1702583697.txt.gz
  • Last modified: 2023/12/14 14:54
  • by shto